using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;

public class testprobe : MonoBehaviour
{
    private void OnEnable()
    {
        
    }

    private void Update()
    {
        Vector3 pos = this.gameObject.transform.position;

        List<SphericalHarmonicsL2> lps = new List<SphericalHarmonicsL2>();
        List<Vector4> oc = new List<Vector4>();

        LightProbes.CalculateInterpolatedLightAndOcclusionProbes(new List<Vector3>() { pos }, lps, oc);

        UnityEngine.Debug.Log(oc[0]);
        
    }
}
